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PlasmaTube - YouTube client for Plasma Mobileįor general information on how to use webapps, see the article on Firefox News and RSS Feed aggregators.FreeTube - Privacy-focussed YouTube client.Giara - GTK 4 Reddit client written in Python.Headlines - GTK 4 Reddit client written in C++.|| Axolotl Flathub Clients for various web services

Axolotl - a complete cross-platform Signal client, compatible with Ubuntu Touch and more.🚩 This app depends on non-free network services.
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Kaidan - KDE's Kirigami-based, user-friendly client.Geary - Email client of the GNOME project.→ Last release 2015, no SSL & HTML5 support 🚩 This app seems to be no longer maintained. Dillo - Very lightweight graphical web browser.→ Old mobile-friendly version is unmaintained, new electron-based rewrite Netsurf - Very lightweight graphical web browser.🚩 This app doesn't work out of the box well on mobile. Falkon - KDE's lightweight web browser, using QtWebEngine.QtWebBrowser - Basic browser based on Qt technologies, includes virtual keyboard.Angelfish - Web-browser for Plasma Mobile.GNOME Web - GNOME's web browser, built-in webapp support.Chromium - Open-source browser, core of Google Chrome.Firefox - Extensible desktop browser, tweaked for phones in postmarketOS.

Back to the problem of not having the model to intersect the ray with though. I assume if I could cast a ray then I could aim at an NPC and search for his location in CE. For ray casting to work (from what I've read) I need a model to intersect it with, which I don't have? I'm trying to reverse NPCs for their location to make an ESP, but I have no information to start searching with (Don't know their HP, location or anything). I don't understand where to go from here though. I'm looking at trying something like MOH or any old game I can find for now.Įither way it seems I'll need to hook DX for the matrices and whatnot, no external stuff? Thanks for the fast reply and pointing me in the right directionĮDIT: Moved on a bit, looked into ray casting and I have a hook into a game's D3D Device. I've just poked through the source more (I only used it to reference player classes, so forgive the glaring error) and it doesn't use DirectX. Shaders seem complicated so I'll need to read up some more on that. Reading up on that now, matrices seemed pretty easy to understand.
